
Flickr user Rit Dye obviously has wayyyyy too much time on his hands. He’s created a Self Portrait in Microsofts Halo 3 out of random objects:
I decided to try this by doing a self portrait. The face would be made using facial shadows. The forge objects (vehicles, boxes, weapons, etc) would create those shadows. The sand environment would be the negative space between (the flesh of the face). It ended up working out pretty well. The tough thing was positioning the objects so that the face maintained the correct proportions. For example, the mouth is about 100 yards away from the eyes, but it looks proportionately correct. Once I had all the objects placed (which took a while) and had my viewing location marked, the objects converged together and made the image. The cool thing is that the image begins to break apart once the player starts moving in any direction. Also, the foreground, middle and background perspective technique makes it to where I could distort the image itself based on how I move. For fun, I viewed the face from a gravity lift and watched the face scrutch up and stretch out.
And the result?

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